We finally changed the name of our game to Match the Governments. There's still aliens in it instead of humans, but I think that it gives it a nice little twist even though they have nothing to do with the theme. I've been working on navigation, but there are still some parts in the graphics that i need to clean up. The only task that i really have left is coding.
Monday, December 14, 2009
Friday, December 4, 2009
Game Update
The game is progressing. However, we've made some changes. Due to our lack of time, we are just making a matching game. We're using the same ideas we started with, but there will not be a small activity for each type of government. Instead there will be four governments and definitions beside of them. You will click on one of the governments and then go on to the next page. That page will have four pictures, each representing a government. All you have to do is find it's match. There will be two levels and 8 government types.
Posted by Morgan at 12:25 PM 0 comments
Monday, November 16, 2009
17 Days to Go!
The game progress is coming really well. We still haven't really came up with the whole idea. Speaking to people from globaloria helped. We decided we could make a game similar to Life and incorporate civics. We can still use our aliens and keep our theme, but this will keep the same idea and stay on one path instead of trying to make four different scenarios. I've learned more about the four types of government. I'm starting to be able to use flash much better. However, I'm more like the rough draft. Alexa perfects it all for me. Because I have the ideas, and she's the artist.. we make a perfect team!
Posted by Morgan at 11:47 AM 0 comments
Friday, November 6, 2009
New Game
The new game we are creating is "On the Moon." In this game, you will be matching certain situations with a type of government. Then, you will have to play as a citizen in the government. The game will give you knowledge about governments around the world. The game doesn't seem to be progressing very well. We are now being rushed to come up with something brilliant, and I can't work fast and have a good outcome. I have learned about different types of governments since I started creating this game. There are several countries I wouldn't want to live in because of the laws.
Posted by Morgan at 11:46 AM 0 comments
Friday, October 23, 2009
Adding Start and Stop Button
Although I love creating music on garage band, I got really irritated when I had add it to flash. Making the buttons on flash were pretty simple, because there were no keyframes involved. I didn't really have time in one day to find a way to represent the music playing. The code was easy to follow. Overall, I'd rate this as one of the easiest things I've done. Especially if I could complete it in one day.
Posted by Morgan at 12:35 PM 0 comments
Tuesday, October 20, 2009
After Adding Civics
I found out many new things about my game topic after we incorporated civics. I was unaware of many laws and regulations for windmills and water wheels. I also learned what water wheels were used for. Designing the game will be more organized now that we have actual topics. We will actual have something to work towards instead of just throwing things in as we go. I can't wait to get my second paper prototype done, because its my absolute least favorite thing to do. I don't even think there's a reason for a second one. I haven't watched the first one since I uploaded it.
Posted by Morgan at 11:38 AM 0 comments
Friday, October 16, 2009
Adding Interaction
Adding Interaction was simple because we've already done it. I hadn't added the left and right buttons yet, but I figured it out easily. Lately, the lessons haven't had an impact on my game. They haven't really related to the topic. However, the game ideas are still getting better. The graphics really seem to be improving. So the mood of the game is fun because its very organized. Adding a civics theme into our game is improving the overall excitement as well, because before we didn't really have a theme. It also sets goals that we didn't have before.
Posted by Morgan at 12:44 PM 0 comments
Thursday, October 15, 2009
Adding Sound
Adding sound was simple compared to the last few lessons. I gave mine a horse sound when you roll over the button. I think sound is important in a game because it sets the mood and creates better effects. You will get more into a game if they're are sounds that go along with it. For example, a farming game would have farm animal sounds. Instead of them being pixels on your screen, they seem alive and real. My game seems to be making some progress. Its a good think animation isn't a big part of the game, because I still can't get my windmill to spin. However, if I get ahead on my lessons I will go back to work on it.
Posted by Morgan at 12:38 PM 0 comments
Wednesday, October 14, 2009
Adding Animation
Posted by Morgan at 12:12 PM 0 comments
Tuesday, October 13, 2009
Game Relating to Civics
My game topic is about saving energy and finding more efficient ways to produce energy. It didn't relate to civics until we added a few small details. We first had questions about the structures. Instead of using the questions, we deleted those scenes and added an inspector guy that tells you all of the rules and regulations about the structure you are beginning to build. It will help you build a safer and sturdier structure. The player could learn how a windmill, water wheel, or solar panel contributes to the earth and what situations they are used for. Some of these structures will please the citizens with proper construction.
Posted by Morgan at 11:29 AM 0 comments
Friday, October 9, 2009
Research Day 2
Today, I researched more about windmills. I found more information about the windmill farm at Mt. Storm. Even the people that live in the Davis/Thomas area like the windmills. Some regulations deal with the way the neighbors feel about them. Sometimes the noise level can be a bother. I read about a guy that really appreciates the production of windmills. NIMBY stands for "not in my backyard." Maybe I will incorporate the neighbors into the game as well.
Posted by Morgan at 12:32 PM 0 comments
Thursday, October 8, 2009
Windmill and Water Wheel Research
After finding information about how windmills produce energy, I have gained more ideas for my game. Many people put a windmill in their community or backyard to produce energy for themselves. I was unaware of that, because the windmills closest to my home are in Mt. Storm and there are tons of them! I'm not even sure what they do. For the game, I will probably only use one windmill or a few to support a poor community. The water wheel is used for circulating water or drawing it from the ground. For my game, I'm going to have the water wheel supply water to livestock. At the beginning of each stage, there will be an inspector. He will explain the regulations and the reasoning for the construction. If it is not built to his expectations, you will not go on.
Posted by Morgan at 12:42 PM 0 comments
Labels: windmills
Tuesday, October 6, 2009
Adding Navigation
Posted by Morgan at 12:40 PM 0 comments
Drawing in Flash
Drawing in flash was my least favorite thing to do. It was too difficult to find other things to trace so I just drew them myself. I still haven't done much research on the actual topic. I know more about windmills than water wheels, but I think windmills will stay the most interesting. I need to do my research soon, because its needed for the about and manual in my game section. Once I got the play screen, instructions, and level 1 drawn, it became easier to add details.
Posted by Morgan at 11:40 AM 0 comments
Friday, September 25, 2009
Planning Your Game

Posted by Morgan at 12:07 PM 0 comments
Friday, September 18, 2009
Paper Prototyping
The game we are creating is named "Green Zappers." Our team name is MC UglyStick. The title of the game was created because the main topic of the game is green energy. Our team name came from the first initial in each of our names and ugly stick was just created from a pack of gum. Paper prototyping is the most difficult thing i've done since this class started. Coming up with ideas is simple. However, keeping your levels and ideas organized is a struggle. When we record our game, i hope that i have a better idea about what our game is about.
Posted by Morgan at 12:25 PM 0 comments
Tuesday, September 15, 2009
Imagining Your Game
I enjoy using flash. I am still learning more about the program. I'm excited to see how much more I can learn. The game we're creating has to do with tools that produce energy, which i know nothing about. I'm interested to learn more about them. The game should be pretty technical, so I believe that it will be difficult to learn everything we need to know about flash to complete the game. However, i'm excited to learn as much as possible about the program.
Posted by Morgan at 12:29 PM 0 comments
Wednesday, September 9, 2009
Flash Mini Game
I enjoyed creating this mini game. Without the tutorial, I wouldn't have known where to start. I did have some difficulty with figuring out where buttons were just simply because Flash is a new program for me. Although I still don't understand the point to the game, I'm proud of myself for creating it. I don't typically play games in my free time, but whenever I get really bored I do. My favorites are tetris, bejewled, and solitare. I guess I'm a fan of puzzle and strategy games. I hope to create a game similar to one of those in the next few months.
Posted by Morgan at 12:34 PM 0 comments
Thursday, September 3, 2009
Playing to Learn
My favorite game was 3rd World Farmer. It seemed so realistic and was actually difficult. The only strategy to the game was to earn money and stay alive. I also played a jigsaw puzzle game which was actually boring. It wasn't difficult, but maybe a first time game designer created it. The pictures could've at least been more interesting
Posted by Morgan at 12:48 PM 0 comments
Tuesday, September 1, 2009
Classroom Rules
I believe that the classroom rules that apply in some classes should be altered for other classes. In game design, some finish tasks before others so there's no reason to not allow talking. The no horseplay rule should definitely be applied because we're around all of the equipment that makes this class even possible. Also no food or drinks at the computers are reasonable. Of course you should always be respectful and not speak while others are speaking and be open minded to other people's ideas because we do share alot of thoughts amongst each other in this class.
Posted by Morgan at 11:48 AM 2 comments
Globaloria
I hope to learn more about games while taking the Globaloria course. I'm not sure what game I want to create because I'm not sure what options I have yet. I'm nervous about how much time this will consume and if i'll be able to get it done in the time frame given or not. I'm most excited to put my creativity into the game I create.
Posted by Morgan at 11:25 AM 0 comments